Mission: Intel has ID a compound as a supply cache for taliban in the area. Secure the compound.
Compound upper right. 1 squad will enter the woods bottom right to prevent the enemy from escaping. AAV will enter with the second squad from the left. Markers represent "blinds" which will be rolled for during the game.
US forces 2 marine squads of 3 fireteams ( FoF TQ 8 morale 10. Combat Patrol add 1 blue card)
2 SLs both Gr III leaders. 6 team leaders ( 4 Gr I and 2 Gr II) 1 Platoon Leader ( Gr II) and 1 medic.1 AAV and 1 Humvee with TOW. 1 Apache helo in support.
The vehicles roll up to the compound.
The TOW blows the gate to the compound. As the marines exit their vehicles they come under heavy fire from a MMG in the compound and from Tali in the village. One fire team sets up in the village and 2 break for the compound.
In the great tradition of the Corps, the marines win the firefight, sustaining only 1 serious WIA.
Meanwhile the two fireteams rush the compound while the Apache keeps the MMG busy.
Fun game that played relatively quickly. No post game as I had not rolled up a marine platoon. For those of you that want to try this the forces generated were:
2 taliban squads in the village with 7 rifles, 1 RPG and a Gr I leader each. TQ 6 morale 10. In the compound was a MMG Gr II leader and a squad of 6 rifles, 1 SAW, 1 RPG and a gr II leader. the folks in the compound are TQ 8 morale 10. I rolled for one reinforcement and only got a sniper. For more of a challenge add another squad that enters turn 3.
Started a SAGA game between my romans and franks. Two pictures: