I visited with my brother over the holiday. He only plays boardgames. I have been looking at a grand tactical aerial game called Wing Leader by GMT. I bought it hoping we could play during my visit. I was intrigued as each counter is a squadron but you track individual losses.
I bought it; we played and had fun and have to say I am still enjoying it. It is one level up from "individual skirmish" such as Bag the Hun or CY6. You lose some of the detail at this scale but you gain a different perspective on the missions and have to make different decisions. I still think some of the aircraft could be better differentiated and the bombing table appears so realistic as to be a waste of time; both issues I am tackling. Also I am modifying Squadron Forward for this level as this game is screaming for it-- I can't wait. My big decision right now is whether to put the player as the group commander ( despite the name that is really the players role in the game normally.) or as the wing commander.
Here is a quick run through of a game from the weekend.
As you can see the game takes place from the side and the counters are gorgeous. I rolled for squadron status as per Squadron Forward.
The mustangs and the Franks miss each other in the clouds. The Warhawks find the bombers but only down one.
I haven't played a board game in 2 years but I am really enjoying Wing Leader. Despite my complaints ( which are minor ) Lee has done a great job with this game. I originally planned on converting this to miniatures but the counters look so good that I haven't felt the need to so far. The thing that might push me there is being limited by the counter mix of planes that come with the game.
Enjoy and Happy New Year!